Westra Windrivver

Appearance
Westra is an average height, thin woman with wavy brown hair that she fashions into a high, beehive style bun with the remaining strands left hanging down her shoulders. Her grey eyes are usually half-lidded, her lips often pressed together in a straight line or a subtle smile that only lifts up the left corner of her mouth. She has pale skin with a flush of color across her cheeks and nose. She has a slight aquiline nose, a sharp jaw, and defined cheekbones.

Westra typically wears light coloured outfits that consist of white and blues, her most worn item being a large winter, fur-lined coat with a hood and golden clasp buckle going across her chest that keeps the coat secured on her shoulders. Underneath, she wears something similar to a light blue waistcoat with a long tail that drags behind her a little when she walks. The inside of the waistcoat is red. She also sports a pair of harem pants that are the same shade of blue as the coat and pointed ballet flats for shoes that are a darker blue.

Personality
Westra is a responsible organizer, driven to create and enforce order within systems and institutions. She is neat and orderly, inside and out, and tends to have a procedure for everything she does. Reliable and dutiful, Westra wants to uphold tradition and follow regulations. She is a steady, productive contributor. Although she is introverted, Westra is rarely isolated; she typically knows just where she belongs in life, and wants to understand how she can participate in established organizations and systems. She concerns herself with maintaining the social order and making sure that standards are met.

Westra likes to know what the rules of the game are, valuing predictability more than imagination. She relies on her past experiences to guide her, and is most comfortable in familiar surroundings. She trusts the proven method, and appreciates the value of dedicated practice to build confidence in her skills. She is hardworking and will persist until a task is done. She is logical and methodical, and often enjoys tasks that require her to use step-by-step reasoning to solve a problem. She is meticulous in her attention to details, and examines things closely to be sure they are correct. With her straightforward logic and orientation to detail, Westra works systematically to bring order to her own small part of the world.

Background
Westra was raised by her mother and father as the only child in a noble household located just on the edges of Steam Water. She was homeschooled and taught lessons by well educated, upper-class members of society when her father claimed to be busy with work, but would occasionally supervise the lessons with an eagle's eye. Her mother taught her how to sing, to dance, and to play the harp, often to the point when her fingertips would bleed or to when her voice went raw. She was only ever permitted to speak with the more well-off and wealthy folk when absolutely necessary, opposed to the common people who roamed the dangerous streets and begged for scraps, who she was barely allowed to look at.

Her upbringing was lonely and quiet, for the most part, if it wasn’t for a dear friend that she kept hidden from her family. A young merchant boy of human and elf origin who traveled the frozen lands with his father. It was he who she confided in and trusted with her darkest secrets, yet she didn’t have many at the time.

When she turned the age of 10, her formal training to take over the family business finally began, and her father made plenty of time in his schedule to make sure he was her teacher. It was from this age and up when she learned of Steam Water’s ‘families’ and their territory rules. When she learned of slave trades and what specifically her family has built their whole livelihoods upon. She was taught that she would one day take over what is known as the ‘Red Dragons’; a name that her family and their associates worked under.

Lessons on how to run the business and how to properly control the raging magic within her soon took top priority, and she was cast into a deeper pit of solitude within her own home.

Foreground
As Westra grew older, her sense of wanderlust for the outside world only became stronger. She craved to know what was beyond Steam Water and its laws and regulations, it’s history and her future position as leader of the Red Dragons. Not only that, but there was a deep seeded desire to know where her powers originated from. Her father has always been a secretive man, and he always refused or ignored her burning questions on who or what cursed her with such abilities. It got to the point where she started doing her own research, but nothing ever came of it.

Eventually, as her father and mother were teaching Westra her final lessons and putting an end to her training, there was a small party thrown in honor of their completion and for her 18th birthday (thanks to her mother’s persistence). Their work associates, family and friends were in attendance, and this was where Westra was introduced to a tall, half-red dragonborn by the name of Malcer; her future husband. The marriage, like most noble marriages, was not one of love but of political gain for both families involved.

Westra would not attain the position of leader of her family unless she married Malcer, but, because of her stubbornness and unwillingness to not marry him, they have remained engaged for three years now. Within these three years, she became well acquainted with a woman known as Deva Crowley, the daughter of the man who ran Steam Water. The two became friendly enough for Westra to consider her as a friend and she, alongside Luth, helped Westra out of her unfortunate situation under the promise that she would help a group of adventurer’s Deva knew. Reluctantly, Westra agreed.



After-Math
Before the battle of Mr. Crowley, Westra made yet another deal with the Dragon Queen. She asked for her strength in the battle in exchange for her services; to work under the queen as she saw fit for however long she required her skills. After the battle met its end and Mr. Crowley, along with the monstrosity he summoned, were defeated, her time came to fulfil her end of the deal. After saying a rather tearful goodbye to the Wayfaring Strangers, the people she has come to love and respect and call her new family, she left to meet with her father and mother one last time. Upon arriving at her old childhood home, she discovered that her family fled Steam Water with their servants when the battle began. Taking one last stroll around the halls of the mansion to soak in its memories and free the creatures and commons trapped within its walls, she soon set the house ablaze as her final goodbye to not only her parents, but to all of Steam Water and her noble life.

Soon after, she began her new life with the Dragon Queen, becoming her companion who was to be by her side through all hours of the day. She ate meals with her, followed her through the castle and sat beside her in the throne room like a lap dog. She was the last face she saw at night, and the first face she saw in the morning. Westra eventually grew tired of this routine and wished for her short-lived freedom back. Letters that she and Lander sent to each other began talking of escape plans and were hand delivered by Luth so he could sneak her ropes and maps when she came to pick up her mail. After almost two years of planning, Westra was finally ready to make her escape. It was successful and she was soon reunited with the Wayfaring Strangers once again.

With her freedom back, she restarted her adventuring lifestyle that she has learned to crave with Oscar by her side as more then just a paladin indebted to her. She continued to search for the answers of her magics origin, but retires with her husband in her 60's, letting her daughter take on the tasks she couldn't fulfil and to answer the questions she couldn't find answers to.

Betha Helder Windrivver
Betha is Westra's flamboyant mother who has always smothered her since the day she was born with her overbearing 'protectiveness'. She loves her daughter deeply and only wishes her the best, but she goes about it in a possessive and almost selfish way. Betha is mortified of loosing Westra. So much so that she would manipulate and purposefully riles up her anxiety to keep her in her arms. Westra, being the easily frightened child she once was, never saw the problem with this and only ever assumed it was her mother doing what was best for her. As she grew older, however, she became more aware of how toxic Betha can truly be and soon attempted to distance herself from the woman, but she was quick to play on Westra's guilt and act the victim.

Among both her parents, Westra dislikes her mother the most. Her borderline abusive behaviour has made Westra's self-esteem and confidence hit rock bottom many time in her life, and all she wants to do is to escape. Her anxieties of the outside world and of most people were all the doing of her mother, and Betha almost seems to take great pride in this.

Deva Crowley
Westra grabbed the attention of Deva Crowely through her noble status. Westra herself was drawn to Deva through her clear conviction of wanting to save Steam Water from organized crime and enjoyed seeing such passion towards the lawful within her. Though their meetings together may have been brief and few and far between, Westra still grew a friendly liking towards Deva and later began to consider the woman a friend, though she never dared to admit such a thing to her face. In her last few years of being in Steam Water, she didn’t see much of Deva until her plan to get away from her family was successful. When Luth dropped her off in Noewhere, she had a fateful meeting with Deva once again which set her course for the Wayfaring Strangers.

Deva, potentially realizing how hopeless Westra truly is when left alone, decided to offer her protection in exchange for her knowledge in the field of Steam Waters crime families. She was told to collect information on mobs, gangs, and roughens to the best of her abilities and report back to Deva every so often with the things she learnt. Though such work put a bad taste in Westra's mouth, she gave her answer of an uncertain agreement and their deal was sealed with a handshake. After being brought to the Wayfaring Strangers, Deva and Westra kept regular communication through nondescript letters.

Lander Eirwen / Ramiel Crowley
Despite their personalities often clashing which ends in some of their interactions melting into arguments, Westra views Lander as a close friend and someone who she can confide in - as she has done many times before. Whether it be the subject of her insecurities when it comes to love or how suffocating she finds her noble lifestyle, he always seemed to listen to her and comfort her in his own little ways. There were times where she even felt comfortable enough around Lander to let her usual noble exterior fall and to just be carefree with him, even if it was for only a few moments.

At the start, though they got off on the wrong foot, their relationship soon evolved into something akin to a mother and son dynamic where Lander even began referring to her as 'mum'. Though she showed her discontent for the otherwise affectionate nickname, even telling him to stop calling her that, she soon grew accustomed to it and never again remarked on her dislike for the nickname. Soon after the nickname appeared, Westra couldn't help but feel responsible for some of Lander's actions and even became quite protective of him. So much so to the point where she once slipped up and called him her son.

Luth Lackam
Both Luth and Westra have been close friends since they were young children, first meeting on her way to the theater with her parents when he and his father were selling all sorts of wonders from their cart. After much persistence, she eventually annoyed her parents enough to let her investigate what they had for sale. There, she bought her first ever music box and Luth noticed the fascination she held for the object. After that night, whenever they'd meet again, they'd talk about art and music together. He would even leave a music box or a small trinket at the Windrivver door for her when he and his father had to leave Steam Water.

As they grew older together with Westra keeping her friendship with Luth a secret from her parents, they grew closer still, referring to each other as top-secret siblings. She confided in Luth when she had a bad day, and was there for him when he was stuck in an identity crisis. Luth was a story teller, and Westra lived to hear the crazy tales he had to tell. She looks back at his stories fondly, marking them as the highlights of her childhood. Eventually, he was one of the two people who she is indebted to who helped her escape her family.

Oscar Greycastle
On one of the scavenges to help Jaxtopher, they stumbled across a paladin known as Oscar who was half dead in a cave system that was known for the undead creatures that roamed within it. Westra, who carried a few health potions on her at the time, offered a vial to him which he accepted, which lead to his first declaration of owing her something in return. There was an almost immediate connection between the two of them, and even Westra had to admit she was rather taken by his knightly demeanor and his dedication to his deceased comrades. After another near death experience that had his left hand removed, Westra managed to save him from death once again, leading to him promising to protect her and join the party.

Though the two had a more silent friendship, it was a friendship nonetheless and they both had a mutual agreement to protect each other. He was her sword and shield for the most part just as she was his healer, and they built a slow yet steady relationship off of that base. Over time, Westra began to experience feelings for Oscar that were similar to the ones she had for Wren, and the sudden realization of this left her head spinning with confusion induced headaches. As feelings for him took over the ones she had for Wren - especially during her time with the Dragon Queen - she came to the conclusion that she was done with letting chances pass by due to her hesitation, and later confessed to Oscar during the after-math.

Taman Windrivver
Taman is Westra's awfully prideful father.

Wren Eirwen
Though she didn't give Wren much of a second thought when they first met, she began reconsidering that soon after he rescued her from a flock of flesh eating birds. She found a deep respect for him as he continuously showed her kindness despite her lack of showing such emotion back, and even felt sympathy for him after Lander yelled at him during their journey to Fh'ar North. Soon, though she could never tell if her feelings were one-sided or not, she felt something other than respect for him. A far greater emotion that she didn't get often. There was a period in time when they were somewhat closer than what Westra originally anticipated for them to be, where they shared a hug, a dance, and gifts.

Her feelings for him only grew deeper as their journeys progressed, but she never dared to allow herself to act upon such feelings as she was still teared in half by her noble obligation to the marriage between her family and the Turnuroth's. However, when she finally settled into the life of the adventurer and was ready to leave her old life behind, she discovered the she was too late in hopefully perusing a romantic relationship with Wren. She noticed his interest in Jax grow and the realization left her blood cold. In order to not get in the way of their blossoming relationship, she began to avoid Wren entirely, despite her feelings for him still stuck in her heart.

Quests
I don't remember all the quests and their details or if we had specific names for them, but it's late so this is what I got.


 * Pit of Survival ⇒ The group traveled to Fh'ar North in the pursuit of finding Gale. There, they met Lander's adoptive uncle and aunty (?) who gave them a roof to sleep under as they investigated. In that town, they also had a run in with another group of adventurers while they were at a tavern, and they were a friendly bunch. However, after Lander submitted himself into the fighting colosseum in the centre of town, he was to fight one of the members of the other adventuring party. Leska, wanting to help Lander win, fired a round from his gun at his opponent which affectively started a brawl with the two parties.
 * Fates Collide ⇒ The Wayfaring Strangers sought out The Fates to aid them in their search for Gale. When they arrived, the members were intrigued by what their futures had to offer them and forgot the mission at hand in exchange to take a glimpse into the roads ahead of them. Thankfully, Wren stayed focused on their overarching goal and asked The Fates of Gale's whereabouts, to which he received an answer that helped the group tremendously in their search.
 * Gale's Swansong ⇒
 * The Flames of the Mighty
 * Into the Dragon Den
 * Battle of Mr. Crowley

Feats

 * Channel Divinity ⇒ Multiclass: Cleric
 * Channel Divinity: Preserve Life ⇒ Multisubclass: Life Domain
 * Channel Divinity: Turn Undead ⇒ Multiclass: Cleric
 * Disciple of Life ⇒ Multisubclass: Life Domain
 * Draconic Resilience ⇒ Subclass: Draconic Bloodline
 * Dragon Ancestor ⇒ Subclass: Draconic Bloodline
 * Elemental Affinity ⇒ Subclass: Draconic Bloodline
 * Font of Magic ⇒ Class: Sorcerer
 * Metamagic ⇒ Class: Sorcerer
 * Position of Privilege ⇒ Background: Noble
 * Ritual Casting ⇒ Multiclass: Cleric
 * Sorcery Points ⇒ Class: Sorcerer

Level - 1
Level - 2

Quotes

 * "Do not test me, Lander. I have no patience for your ignorance."